Resume

Patrick Thompson

Email: patthompson008@gmail.com

Cell: 818-312-8182

Austin, TX

 

Skills & Attributes

  • Expert in Photoshop CS6. Highly skilled in After Effects, & frequently use Illustrator.  Familiar with Zbrush, Flash, Sketchup, Painter, HTML
  • Extensive experience in 2D & mobile games, with a focus in environments
  • Diverse range of styles, and a variety of design skills:  in-game assets, UI, logos, typography, concept art, illustration, architecture, character design, creatures, anatomy, menus, sprite animation, tiling, parallax backgrounds, etc.
  • Strong grasp of color theory, composition, and functional 2D game art design
  • Easy rapport among teams, passionate about games, dedicated to art, & easy-going
  • Mandarin Chinese(upper-intermediate oral proficiency – 考我吧!)

Experience

Cadillac Jack

(July 2014 – Present) Artist II

Provide 2D Art & Animations, taking the art from the concept phase all the way to testing & delivery. Heavy focus on concept design of graphic elements, characters, title screens, and symbols. Take 2D art and animate it to fit the games’ needs.

 

PK Illustration Studios

(2011 – Present) Owner & 2D Game Artist

Contract with studios & clients to create 2D game art, concept art, & illustrations.

 

Recent Select Games & Clients

Responsibilities

Fatum Ludus

“NDA” (12/13 – Current)

2D Level Artist, Art Director. Design of game’s style, texture sheets for application to 3D building models, parallax backgrounds, props, modular building assets for random level generation

2 Play Studios

“Bloody Trapland” (11/13)

Designed content for Steam’s Trading Card system (cards, characters, emoticons, & backgrounds)

Collision Studios

“NDA” (9/13 – 11/13)

Character Artist: 2D assets, bodies, clothing, vector art, concepts, assets mix-n-match ready

Marozu Games

“Flip the Aliens” (7/2013)

2D Game Artist: backgrounds, tiles, characters, sprites, concepts, UI, menus

Graveyard Gameworks

“CyCom” (9/13-current)

2D Game Artist: characters, weapons, vehicles, all assets ready for animation, modern war style

Rabid Dog Studios

“NDA” (7/13-current)

2D Environment & Concept Artist: parallax backgrounds, concept art, logos, steampunk style

Mattias Fagerlund

“Machinist Fabrique” (7/13-current)

2D Game Artist: machine assets (ready for animation), backgrounds, UI, comic panels

Blue Tea Games

“NDA” (5/13-6/13)

Character Artist: upgradable character art assets

Ecstatic LLC

“Fireball Flurry” (4/2013)

2D Game Artist: created UI assets, menus, screens, sprite animations, splash screen, logo, etc.
HeavyCat Studios “A Valley Without Wind 2” (1/2013 – 4/2013) Staff Artist (Part-time/telecommute)Worked with producers and other artists to create 2D game art, 2D building/enviro art, banners, etc.
Legend Studios “Asteria” pc game (12/2012-3/2013) 2D BG Artist & Pixel Environment Artist: created all pixel tile sets, vert & horiz tiling/parallaxing backgrounds
Giant Goblin GamesStorm the Castle” (2013)   Illustrations for fantasy card game.Required high speed to stay within budget
 Impossible Leaf GamesA Blob Well Done” (2013) PC game. Characters, levels, sprites, pixel art, cartoony stlyes, UI, etc.
Hydrogen Whiskey Studios “NDA” (12/2012) Concept Art (sci-fi, industrial design)
Twelve Games                                              “NDA” mobile game (2012-2013) 2D Environment Artist: all enviro assets – ground tiles, trees, atmo, extendable bridge tiles, parallaxing backgrounds, etc.
24KT Studios (2012) “Storage Warfare: Gambler’s Paradise” “Storage Warfare: Jersey Beach” “Storage Warfare: Holiday Rush” 2D Game Artist: items, props, BG, characters, menues, UI, logos, etc. Specializing in creating assets at high speed/low cost
Blyts                                                         “Greedy Spiders II: Xmas Ed.” (2012) “Greedy Spiders II” (2012) “Greedy Spiders: Xmas Ed.” (2011) 2D Level Artist: created parallaxing BGs, and ‘overpatterns’ (gameplay/UI elements), icon, feature illustration, etc.

Buckland International Education Group (2009-2011; China)

Assistant Director

      Responsibilities: graphic design, illustration, textbook writing, foreign teacher administration. Created billboard ads, logos, brochures. Illustrated & authored the “Non-Stop Talking” EFL textbook series, used throughout China in over 100 public and private schools. Trained and led over 100 teachers annually in how to teach English to Chinese students

Education Achievements
  • Gnomon School of Visual Effects Hollywood, California (2012) Advanced Digital Painting (concept art) 
  • Brigham Young University-Utah  (2005 – 2008) Illustration
  • BYU-Idaho (2003 – 2004) Architecture
  • Dean’s List BYU-I (2003-2004)
  • 2nd Place Prize Winner – “Dawn at Lamedon”. EA Games’ International Map/Level Design Contest for The Lord of the Rings: The Battle for Middle Earth” (PC RTS Game, EA Games, 2005)
  • Best Artist” Award of Graduating Class Naples High School (Naples, FL 2003)
  • Eagle Scout of the Boy Scouts of America

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