Download Resume PDF: Resume Patrick Thompson Dec2018

Patrick Thompson

Current Location: Naples, Florida
Mobile: 239-316-2873


Skills & Attributes

  • Expert in Photoshop CC & After Effects CC. Highly proficient with Illustrator, and have a working knowledge of Zbrush, Photoshop 3D, and Unity.
  • 7 years of experience in game development, with multiple published titles
  • Promoted at AGS from Graphic Artist II to Graphic Artist III (Sr)
  • 2D Generalist capable of a diverse range of art styles.
  • A quick study with new software. At AGS, I went from total After Effects newbie to leading our team in animation within 1 year, and was responsible for training recruits in AE.
  • I’m Enthusiastic, positive, and enjoy a creative challenge.
  • I speak Mandarin Chinese (conversant/intermediate)



Graphic Artist III (Sr)
(July 2014 – Sept. 2017; Austin TX, USA)

I provided illustrations, graphic art, characters, & animations for video slot machines for the casino floor. I took artwork from the concept phase all the way through animation, testing, & delivery. I mentored and trained new team members, in both painting and animation.

PK Game Art Studios
Owner & Artist
(2011 – Present; Secret Lair, FL)

Game Art, Illustration, & Animation. I contract with studios, indie devs, and clients for games, illustration, graphic design, 2D animation, VFX animation, and more. I’ve worked on dozens of games in a variety of roles, and have done my fair share of environment art, character designs, parallax BG’s, tiling platforms, hex tiles, weapons, concept art, UI, logos, and card design.

Some Recent Clients Responsibilities
Middle Man Games
Game Artist (Unity platform): all game art assets, starting with concept art, art direction, animatable creatures & characters, complex interactive 2D background assets, animated vfx (explosions, particles, blasts, etc.), UI, illustrations, etc.
Siege Engine Games
Environment Artist & Concept Artist: tiles, characters, cards
Mouchet Software
Environment Artist: hexagon terrain tiles
Upper Deck
Character Artist: cartoon card illustrations of fantasy characters set in environments
Collision Studios / Mattel
“Monster High: Ghouls & Jewels”
Character Artist: vector 2D character assets – bodies, clothing, concepts, assets mix-n-match ready for dress-up themed game
2 Play Studios
Bloody Trapland”

Designed content for Steam’s Trading Card system (cards, characters, emoticons, & backgrounds)

Ecstatic LLC
Fireball Flurry”

2D Game Artist: created UI assets, menus, screens, sprite animations, splash screen, logo, etc.

Buckland International Education Group
Assistant Director, EFL Teacher
(2009-2012; China)

  • As Assistant Director, I trained and led over 100 teachers annually in how to teach English to Chinese students, and how to thrive in the crazy fun world of China.
  • As the company writer/artist, I authored & illustrated the “Non-Stop Talking” EFL textbook series, used in over 100 schools in China. I also created billboard ads, logos, brochures.
  • I was an award-winning EFL teacher to students of all ages across China



  • Gnomon School of Visual Effects – California (2012) Advanced Digital Painting
  • BYU – Utah (2005 – 2008) Illustration
  • BYU – Idaho (2003 – 2004) Art, & Architecture.
    (2003-2004) Dean’s List

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