Selected Work Across a Decade of Slot Game Development
A visual archive of released, public, and completed slot games spanning HHR, Class II/III, premium, VLT, TournEvent, licensed IP, and original game families. Earlier work reflects my hands-on foundation in illustration, animation, VFX, and UI; more recent games show Art Director leadership across multidisciplinary teams, larger products, and increasingly complex development pipelines.
EVERI / IGT – ART DIRECTION AT SCALE
At Everi and IGT, my role expanded across original and licensed IP, premium products, Class II/III, VLT, TournEvent games, ports, and multiple cabinet formats.
I focused on setting visual direction, developing artists and leads, reviewing work, solving production problems, and helping teams carry a game from preproduction through final polish.

Battleship
Art Director · Everi / IGT · Premium Class II/III
The challenge was making Hasbro’s Battleship feel at home in a casino without becoming either overly militaristic or childish, while designing for the unusually large Dynasty Luna cabinet.
See more in the Premium Game Showcase!
Lead Artist: Gabrielle Hoggett · Artists: Eris Ysasi, Gabrielle Hoggett, David Edgerly

Dynamite Pop Diamond
Art Director · Everi / IGT · Premium Class II/III
A deeper premium sequel carried through major team changes. New ideas (including a 3D mining tunnel and giant rotating diamond) required close art and technical collaboration to solve.
See more in the Premium Game Showcase!
Lead Artists: Joe Merideth, Mark Harris · Artists: Danielle Suarez, Jason Sharpe, Mario Ruiz · Tech Artists: Adam Bennett, Josh Swanson

Smokin’ Hot Stuff: Money Bomb
Art Director · Everi / IGT · Premium Class II/III
A premium evolution of the Smokin’ Hot Stuff IP, featuring character-driven mechanics like COR bombs, bomb upgrades, and a wicked wheel bonus combined with frame mechanics.
See more in the Premium Game Showcase!
Lead Artists: Joe Merideth, Mark Harris · Artists: Misael Armendariz, Priscilla Kim, Wardell Brown · Tech Artists: Adam Bennett, Mike Hovland

Jackpot Express
Art Director · Everi · Class II/III
Our first game to use AI meaningfully in preproduction, as well as Studio 7’s first Unity-based game & Spine proving ground. See “Success Within the Game Making Process” for more.
Lead Artist: Gabrielle Hoggett · Artists: David Edgerly · Tech Artist: Adam Bennett

Golden Cat / Zhao Cai Jin Bao
Art Director · Everi · Class II/III
Inherited midway, the game was redirected around cultural authenticity and received a visual overhaul, detailed in the case study “Art Direction Rescues“
Lead Artist: Mark Harris · Artists: Mario Ruiz, Alex Huang, Chris Mendoza

Cheeky Treasures
Art Director · Everi / IGT · Class II/III
The squirrels’ cheeks are pots – filling until they burst to reveal the bonus. A late-stage art redirection and paintover pass helped bring the overall game to a more consistent finish.
Lead Artist: Mark Harris · Artists: Alex Huang, Chris Mendoza · Tech Artist: Justin Wu

Puffer Treasures
Art Director · Everi / IGT · Class II/III
The companion game to Cheeky Treasures, carrying the same underlying feature family to new characters. The fish are pots, growing until they burst to reveal the bonus game.
Lead Artist: Mark Harris · Artist: Wardell Brown · Tech Artist: Justin Wu

Treasure Stacks: Great Emperor
Art Director · Everi · Class II/III
I aimed the art toward a Chinese illustration style influenced by Gongbi and Meiren Hua traditions, aiming to slightly one-up the flatter / naive art aesthetic seen in some popular slot titles.
Lead Artist: Joe Merideth · Artist: Priscilla Kim

Treasure Stacks: Pearl Princess
Art Director · Everi · Class II/III
This companion title to Great Emperor maintained the same style, while expanding it to a potentially slightly different player demographic, along with some feature changes.
Lead Artist: Joe Merideth · Artist: Priscilla Kim

Moby Dick Jackpots
Art Director · Everi · Class II/III
A sequel to the original & celebrated Moby Dick game, extending the property into a new game format with transmissive mechanical reels x video via the Dynasty Dynamic cabinet.
Lead Artist: BJ White · Artist: Fernando Regalado

Leprechaun Fortunes
Art Director · Everi · Class II/III
A character drive game utilizing Unity & Spine. Bonus stages are visible in the distance from the outset, progressively drawing the player toward the mountain of gold at the end.
Lead Artist: Joe Merideth · Artist: Brittany Rucci · Tech Artist: Mike Hovland

Beerfest Wild Trio
Art Director · Everi · Illinois VLT
Three beer mugs act as accumulators, progressively filling toward their bonuses. The game was fully completed for the Illinois VLT program before the IGT merger ultimately left it unreleased.
Lead Artists: Joe Merideth, Sean Simons · Artist: Brittany Rucci · Tech Artists: Adam Bennett, Josh Swanson
INTUICODE – BUILDING A HHR CATALOG
At Intuicode I art-directed more than 40 HHR titles while remaining hands-on as an artist on roughly 1 in 5 games. The catalog became a proving ground for feature families, artists, visual styles, outsourcing, and eventually the studio’s transition from Flash toward Unity.

Money Money Luckstones
Art Director + Artist · Intuicode · HHR
A 3025 game with Hold & Spin bonus with progressive jackpots, as well as a wheel bonus with animating mystery wedges. We really aimed to push the Flash platform to its limit on this series.

Venus Gold
Art Director + Artist · Intuicode · HHR
A hands-on Power Link title where I created character, background, and pearls. I wanted this game to have a disctinct theme & color identity – greek/magentas, to provide more variety in the family.
Support Art: Danielle Suarez · Support Animation: Jason Sharpe

K-PayPop
Art Director · Intuicode · HHR
A contemporary PayPop title that helped push the catalog away from traditional prosperity and fantasy themes into a more modern & trendy direction. Hold & Spins x PayPop feature set.
Artist: Priscilla Kim

Lucky Cash Dash
Art Director · Intuicode · HHR
A more classic x electricity theme for the Power Link family; the Hold & Spin bonus dramatically increases its intensity to match the excitement the player feels during a bonus.
Artist: Danielle Suarez · Animation: Jason Sharpe

Empire of the Gong
Art Director · Intuicode · HHR
A major growth project for Danielle Suarez and one of the titles where their expanding illustration and graphic-design abilities became especially apparent.
Artist: Danielle Suarez · Animation: Jason Sharpe

Soaring Freedom
Art Director + Artist · Intuicode · HHR
Soaring Freedom was both a released title, and later used for developing Intuicode’s first Unity slot game, turning an existing title into a sandbox for new art and engineering practices.
Animation: Jason Sharpe

Double Luck Panda
Art Director + Artist · Intuicode · HHR
One of the catalog titles where I remained fully hands-on as the primary artist while simultaneously carrying the Art Director role.
Animation: Jason Sharpe

Fire Steed
Art Director · Intuicode · HHR
A major stretch project for Danielle Suarez’s illustration and UI skills, and an important step toward the much broader visual-design role they would later grow into. Hold & Spins x PayPop feature set.
Art: Danielle Suarez · Animation: Jason Sharpe

Jewel of the Peacock
Art Director · Intuicode · HHR
A 3025 model, with an Art Nouveau / 3D game that was an important artistic-growth milestone for Misael, demonstrating a much broader visual range than his earlier cartoon-driven work.
Artist: Misael Armendariz

Magic Moon Dragon
Art Director · Intuicode · HHR
A Power Link title built on the shared Hold & Spin and progressive-jackpot architecture, featuring a fully animated 3D dragon character that reacts to gameplay, and directed towards ice/blues.
Artist: Misael Armendariz

Fire of Horus
Art Director · Intuicode · HHR
A Power Link title using the family’s shared Hold & Spin bonus. I purposefully directed this title towards more of a fire/red theme, to provide max variation within the game family.
Artist: Priscilla Kim

Treasure of the Panther
Art Director · Intuicode · HHR
A darker, velvety purple x jungle gold flavor in the Power Link family, carrying the same core jackpot and Hold & Spin system into a dramatically different theme. Boop the snoot!
Artist: Priscilla Kim

Space Chickens: Eggsplorers
Art Director · Intuicode · HHR
The space egg is this 3020 game’s accumulator, building toward a Pick Bonus; Free Spins add expanding Wilds. We deliberately leaned into Misael’s humor and cartoon strengths.
Artist: Misael Armendariz

Monster Moolah
Art Director · Intuicode · HHR
Built on the 3025 feature set: Wheel Bonus with mystery slices, alongside Hold & Spin and expanding-Wild features. Jason Sharpe grew significantly with this title.
Art: Danielle Suarez · Animation: Jason Sharpe

Fuego de los Muertos
Art Director · Intuicode · HHR
A highly self-contained artist production, with Misael carrying the game across illustration, character work, and animation under my direction, refreshing an older math model.
Artist: Misael Armendariz

Banking It
Art Director + Artist · Intuicode · HHR
The Vault is a 3020 title, with a 10-stage pot accumulator, ultimately triggering a progressive jackpot Pick Bonus; Free Spins add expanding Wilds.
Support Art: Danielle Suarez · Animation: Jason Sharpe

Heat Wave: Temperature Rising
Art Director + Artist · Intuicode · HHR
Another 3020 title, with flames & a theremometer as the 10-stage accumulator. This theme was so much fun to make for all of us. Cue the 80’s Synth wave mixtape!
Support Art: Danielle Suarez · Animation: Jason Sharpe

Macao Grand
Art Director + Artist · Intuicode · HHR
Another title where I carried both Art Director and primary-artist responsibilities, with Jason handling the animation pass. Hold & Spins x PayPop feature set.
Animation: Jason Sharpe

Celestial Wheel: Fire & Air
Art Director · Intuicode · HHR
A paired-theme 3025 title featuring wheels with mystery slices, and a Hold & Spin onus. Priscilla carried the art on this game, which became our highest performing game at the time.
Artist: Priscilla Kim
AGS / CADILLAC JACK – HANDS ON FOUNDATIONS
Before becoming an Art Director, I worked as a Senior Artist across concept art, illustration, animation, VFX, backgrounds, UI, and final production polish. This is the craft foundation beneath the later leadership work: making the art directly, solving animation problems, and learning how visuals interact with math, features, and hardware.

Chinatown Luck
Principal/Lead Artist · AGS · Class II/III
The topper environment was fully animated: silhouettes moved, rain struck the cobblestones, neon signs flickered, and steam rose through the alleyways to keep the scene constantly alive.
Additional Art: Joe Barker, Dan Robinette

Divine Moon
Principal/Lead Artist · AGS · Class II/III
The drifting lanterns were built around a three-second animation limit: each lantern gradually assumed the position, scale, and appearance of the next to create one seamless continuous loop.
Additional Art: Dan Robinette

Elephant Empress
Principal/Lead Artist · AGS · Class II/III
I did the main character, backgrounds, and her animation.
Additional Art: Irene Strychalski, Boyd Lake

Fu Panda / Fu Panda Xtreme Jackpots
Principal/Lead Artist · Cadillac Jack / AGS · Class II/III
I worked on both the dual-screen Fu Panda and its later portrait/progressive evolution, Fu Panda Xtreme Jackpots. My work included the panda, backgrounds, meters, and character animation.
Additional Art: Priscilla Kim







