Selected case studies are currently being prepared.
Upcoming work will include examples from premium and licensed slot development, Unity adoption, multigame systems, studio growth and integration, and AI-assisted creative workflows.
- Building Studios. Building Teams. Building Players.
A case study in my involvement in building up different studios. - Premium Game Showcase
A case study taking a closer look at the process and art direction for a few premium titles I was accountable for:
– Battleship (Hasbro)
– Dynamite Pop! Diamond
– Smokin’ Hot Stuff: Money Bomb - What Does Success Look Like?
A case study of Jackpot Express – a game that was internally successful – strong redirection, AI-enhanced preproduction, clean production practices, Tech Artist power, and making a slot game good. - Game Direction Rescue Operations
A case study in redirecting troubled games in flight. - Unity Transitions
A case study in 3 separate migrations into Unity Game Development. - “Start with Art” AI-Empowered Workflow
A case study in a practical production methodology for artists using AI tools to enhance speed to market and quality levels within authorship, reproducibility, and legal constraints. - “Player Classic Illinois” Multigame Development
A case study covering the research, process, and creation of Player Classic Illinois – a 13+ theme multigame for the unique Illinois VLT market. - Intuicode – HHR Days
A case study of my time at Intuicode, and how we built up a studio, transitioned in Unity, took on top competitors, and helped crack open the hottest new market in the industry. - My Art Journey
A case study following the course of what I’ve created, from my days of freelance illustration in the misty hills of China, all the way to making slot games as an art leader.
